- id: gang_motion_lys alias: Gang lys via bevægelse mode: restart trigger: - platform: state entity_id: binary_sensor.gang_sensor_motion to: "on" id: motion_on - platform: state entity_id: binary_sensor.gang_sensor_motion to: "off" id: motion_off variables: lux_limit: "{{ states('input_number.gang_lux_threshold') | int }}" is_dag: > {% set t = now().strftime('%H%M') | int %} {% if is_state('binary_sensor.arbejdsdag', 'on') %} {{ 630 <= t < 2130 }} {% else %} {{ 800 <= t < 2200 }} {% endif %} action: - choose: # Motion on - dag: taend bright scene hvis lux er lavt nok - conditions: - condition: trigger id: motion_on - condition: template value_template: "{{ is_dag }}" - condition: template value_template: > {{ states('sensor.gang_sensor_illuminance') | int < lux_limit }} sequence: - service: scene.turn_on target: entity_id: scene.gang_bright # Motion on - nat: taend daempet scene (ingen lux-check) - conditions: - condition: trigger id: motion_on - condition: template value_template: "{{ not is_dag }}" sequence: - service: scene.turn_on target: entity_id: scene.gang_daempet_nat # Motion off: vent timeout, sluk hvis stadig ingen bevaegelse - conditions: - condition: trigger id: motion_off sequence: - delay: minutes: > {{ states('input_number.gang_timeout_day') | int if is_dag else states('input_number.gang_timeout_night') | int }} - condition: state entity_id: binary_sensor.gang_sensor_motion state: "off" - service: light.turn_off target: entity_id: light.gang